PARAMOS Mall Of Scandinavia
Step in to the world of Planet Paramos.

Emelie Majling Game Designer, UX/UI Designer
Consulting at Spree
01/08/ 2019 – 8/11/2019 Agile/Scrum, GUI, Game Design, User Testing, Unity 3D


Mission and Background Story
Togehter with ”True Stories” Spree was tasked to create several interactive gaming experiences to their new inside playground called Paramos. A planet whith all the element with lava, water and storms.
One of the interactive game experiences was also named the Planet Lab. A Planet full of chaos and nature dissasters and the players task was to create Harmony by mixing and throwing in different elements to complement the chaos.
Explore Elements, Natural Materials and achive Harmony
I was part of an agile team that created two interactive stations for Mall of Scandinavia’s new playroom The Planet Paramos; The research stations and the Planet Lab. In the Planet Lab you change and create a planet through the control panel’s four touch screen stations. The goal is to achieve harmony on the planet Paramos by creating various ”Natural Materials” and objects within the various elements such as trees, volcanoes, water, wind, mountains, etc. Through exploration and testing of the various elements, the user creates new natural materials that are ”injected” onto Paramos.
With the three research stations, the children get to explore 4 different elements with the help of physical ”cranks” that control animations in different screens that are built into research tubes. The children can, for example, drill down to the earth’s core and explore the earth’s different layers and make a tornado grow.


My Role
My role in this big project was to from start work with the game concepts and idea generations, workshops and concept development for both stations togheter with the Spree team. For develop and create the Planet Lab my main task was to create 3D prefabs in blender and Unity. Creating mountains, vulcanos, trees, clouds and other natural elements for the 3D envirorment and planet. For this I worked a lot with textures and material to get the right look for a more colorful and mysterious planet then planet earth.
I have has also worked together with the team with problem solving and user friendliness as the project has placed high demands on the interaction design and flow development. User testing from several user groups where made with both children and adults, documenting and observing the tests.
